Character created for an online game, 4/16/2016
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Raised by his mother, Josef was a rather spoiled child. He never wanted for anything, including pocket money, provided he attended daily lessons. When younger, that was spent on sweets, so that he never really lost his baby fat. As his mind expanded and he learned to read, his daily diet of empty calories began to include penny dreadfuls - adventure stories with no real literary value, chock-full of villains up to no good, heroes being all noble, damsels being distressed, and, of course, unrealistic portrayals of derring-do. How Jo avoided tooth decay we may never know, but he developed a very bad case of mental cavities: hero worship. His favorite type was the Noble Thief - he strikes from the shadows, to bring low those who abuse their wealth and power! Usually in the motif of some forest animal, like the Black Fox, or the Wolverine. Or the Honey Badger.
Most families apprentice their sons out when they grow big enough to do some real work - generally, about seven years old or so. Sorcerers, being distrusting of strangers, like to keep it in the family, and therefore prefer to apprentice their own children. At least, that's how it was with Josef's father Gamelon. When Gamelon decided it was time to train up an apprentice, Josef was already twelve, well into a rebellious streak, unfocused, and much more interested in rescuing damsels than in scrubbing cauldrons. He was, however, bright, learned quickly, and forgot nothing. These traits worked against everyone involved.
After one year of drudgery, the boy had formulated his plan of escape. He would cast a disguise spell, take a modest amount of funds and a single book (not enough to warrant a real search; surely he'd never be missed by such a cruel father), and travel to the Big City, there to Make his Fortune and Become a Hero (tm).
After two years, he had a vague idea of how hard that was going to be. His father kept everything locked up, and not one of the stories he loved contained any actual instructions on how to pick a lock. The Plan was on the back burner.
In the third year, he was learning actual magic - of the create a small light variety, decipher this scroll, learn how to mix that potion, now clean everything up and put it away. But he was learning where things were kept, and the routine that the Master kept. The Plan was fading.
In the fourth year, even Jo had to admit that the magic was becoming more interesting. How to master an enemy's will. How to damage an enemy's body. How to find that which is hidden. Perhaps the Black Fox could be a sorcerer. The Plan was nearly forgotten.
Until one day, mind not on his work, Jo mixed sulfur when he should have mixed phosphor and received a sound beating for the mistake (not to mention burning lungs and a nasty cleanup job).
Within the week, he grabbed the first spellbook he found unlocked, a single gem, and scarpered. A few miles away, he stopped to examine his loot. Only one spell contained within the tome looked anything like a spell of transformation, so he cast it directly from the page. Josef promptly blacked out. When he awoke, the page was blank.
Jo rushed to a nearby pond to inpect his handiwork. Did he changed to a dwarf? A grizzled soldier? A DRAGON?
The reflection that gazed back had dark, curly hair, emerald-green eyes, a slightly rounded face, and a pouty expression. It looked like Jo. Vastly disappointed, he heaved a great sigh, and trudged to a tree to relieve himself. One soaked pair of trousers later, Jo learned the extent of the spell's effect.
After congratulating himself upon the perfect disguise (Gamelon would never be searching for a runaway daughter), Jo began to wonder why his sorcerous father had such a spell in his collection. It wasn't long before such speculation was put away, never to be examined again.
Back on the path, Josef flagged down a cart, a farmer and family taking some produce to the city for sale, and continued the journey in the back with the wife and children. Conversation was awkward, and went somewhat along these lines:
Mother: "Where are you going, dear?"
Jo (in falsetto): "To the city, to seek my fortune."
Child 1: "What's wrong with your voice?"
Jo (coughing): "uh, Nothing."
Child 2: "You smell like wee."
Jo: "I, uh, had an accident..."
Mother: "Oh, it's all right, here, you can borrow a skirt and wash your trousers in the stream at our next stop."
By midday the cart had reached the gates. With one foot on the streets, a blur of motion, and someone small & quick promptly snatched the pack out of Josef's hands. Watching spellbook, gem, and scrimped coppers quickly escape, Jo thought, "Oh, no you don't." With skirts flying (trousers were still wet), he gave chase.
This is usually the part where all worldly goods are lost and the hero of the story laid low, but Jo's magically transformed body was surprisingly fleet and actually caught up with the young thief, bringing him low with a flying tackle. "Lemme up!" the urchin yelled.
"Won't," Jo replied. "You stole my stuff. Say uncle."
"Won't say uncle to no girl!"
"I ain't a girl, this is a magical disguise." This, with some pride.
"Yeah?" All struggling ceased as the young thief appraised the disguise. "Good 'un. All right, you got me. Take yer stuff, I ain't crossing no wizard."
"Sorcerer. But I want to learn thieving."
Thus began Jo's second apprenticeship. Charlie was part of a gang of child thieves, and the leader, barely out of childhood himself, was impressed enough with the story of the runaway apprentice that he allowed Jo to take the initiation challenge. Well, buy into the gang, really, with the stolen gem.
In all ways, an objective third party would classify it as much harder than the first one. Meals were more scarce, work more physically demanding. Fueled by imagination (and the last of the baby fat), however, it seemed much easier to Josef, the work inconsequential compared to the skills learned. Pick a pocket? Nothing to it. Climb a wall? Show me that wall! Open a lock? You got it! Disarm a trap? What trap?
Two years, and the Jackal was ready to swash a buckle. Adventure awaits!
Now if only that damn spell would just wear off.
(notes)
Josef/Josefine is a magic user/thief, much more confident in the physical skills than the magical. Jo is transgender, physically female/mentally male, magically transformed by a spell while a teenager. The spell is no longer available for study, so the duration is unknown and possibly permanent. I've left enough room so that the race of the character is flexible, as are the specific skills and spells known. Weapon of choice would be something flamboyant, possibly a rapier, or saber, or flintlock pistol, (and of course a dagger main-gauche) all depending upon availability and funds.
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