Monday, August 23, 2021

Tempest

(game date:  8/19/2021)

We circled the storm.  Only a flat expanse lay on the other side, unbroken by debris.  It was starting to look like the Crystal Pilot did not escape that maelstrom.  Katrya switched on Frank's scanners.

Behind the whirling wall of wind and rain, there was...something.  Something big, and stationary -- much too large to be Cecily's ship.  But down, towards the ground, the scan revealed two heat signatures.  Now we just had to find a way in.  

The storm didn't quite touch the ground, so it seemed logical that we might be able to just roll under it.  But when we dropped down low enough to do that, we couldn't find a way into the funnel of the storm, plus we lost the blips -- they were obscured by the base of that huge object inside.  

We would have to go in from the side, or over the top.  The tac-van began to climb...

Thursday, August 19, 2021

Riders On The Storm

(game date:  8/12/2021)


Hilda appeared, looking into the camera, shouting. "-not safe! Again, do not go to the Cities." She glanced back to Cecie, standing at the helm. "I don't think this will work, Cecie, we're too far away!"

The view shook, and a loud boom sounded!  Cecie, busy with piloting, called back, "Hold onto something! I'm going to try and lose them in the storm!"

Wednesday, August 18, 2021

In The Hall of the Mountain King

(game date: 8/4/2021)

The gnomish leader of the band directed everyone around the side of a rocky outcropping, wherea rough-hewn entrance into the mountainside lay , hidden behind some cleverly placed foliage . Some of the taller group members had to stoop to get in, but once inside the hallway proved large enough to accommodate everyone.  .

The floor of the entryway gives way to a drop-off further in, with steps carved that lead down into an oddly-shaped cavern. One side was slanted at an angle, smoothly hewn, while the stairs descended to a less-skillfully carved floor.  Peeking through these rough carvings were large, arched patterns that seemed to extend from the slanted, smooth wall.  A large set of double doors lay at the end of that hallway, but they oriented with the wall as though it was a floor.  The effect continued beyond that door, as the gnome led them deeper into the mountain.

"Huh," said Katrya.  "Is all sideways."

Thursday, August 5, 2021

Big Job

(Game date: 7/29/2021)

Oi you lot!

Ya member that jobber inna Cagelist ay went after?  Well, ay gottit, an' yer nivver gonna belayve this shite!

First off, the addy was that posh luxe-haus where alla anthros went onna fritz an' doiced up alla pedos. 
Y'know f'r certain, ay dinna jump tha fence.  'oo knows wot kinna bug-zappers they got onna propertay, roight?  So's, ay push th'button, anna gray ol' foxie steps aout ta lemme in, squintin' loik 'e canna see may.  So ay buzz up in 'is foice an' tell 'im whoi am 'ere, an 'e woks me up tha path ta that big ol' 'ouse.

Soon as we get inna door, 'e 'angs a left and puts 'is 'and onna Dee Enn Ay lock, an' hopens a door to the rummiest room ay ever did see.  Thairs haltars on foive soids, anna big 'un inna middle wif a yooman kid standin' onnit, wearin' all cere-moan-eeyal robes an' shite, an ay'm aboot ta buzz off, onna 'count of ay'm thinkin', mebbe this job izza bein' a sackrifoice, or summat, when this kid just shrinks on doon ta pixie-soize, an' sez, all fancy-loike, "Greetings. I am Ama. Thank you for coming."

Tuesday, August 3, 2021

Mary Ware's Promised Land.

Another project that I worked on has been published at Librivox.  


Mary Ware's Promised Land

Annie Fellows Johnston (1863 - 1931)

In this latest and most delightful book Mary's desire to visit "The Locusts," the old home of the "Little Colonel," is gratified, and the environment of green fields and spreading trees and all the charm and freshness of the beautiful Kentucky country itself throughout the entire story. In the end will Mary's "Knight Come Riding"?

This is the last book in the "Little Colonel Series", and the third featuring Mary Ware. (Summary adapted from an an original advertisement)

Genre(s): Family

Language: English

Group: The Little Colonel Series


LibriVox

Friday, July 23, 2021

The Tale of Elenya (because dryads don't have tails)

I want to talk about Elenya.  Keeping in mind that my memory may be faulty, here's how I remember things.  Those who were there, feel free to correct me.

When our Ilvantar group (the original Samaritans) were starting out, one of our first missions together was to investigate why no one had heard from Bipton (a nearby town, relatively new) for a while.  Turns out that it had been raided by dog-headed fur-folk.  Chaloli, Arthur's game.  Gnolls, in traditional D&D.  Many of the settlers had been killed; the survivors had been enslaved.  

Our party consisted of Maxwell, an older human arcanist (played by Robin), Cage, a robust human archer (played by John), Somura, a sneaky felinoid (played by Kyrie), and Rosa, a gnomish bundle of energy (played by Anita).  I don't think that the kids had joined the party yet.  If I recall correctly, we had with us an NPC human male named Ames, a decent fighter and member of the Slayers Guild.


We camped in a nearby orchard to discuss our options and make plans.  Knowing that we were outnumbered, and that we were likely to run out of Power for healing, Maxwell thought that it would be a good idea to establish a regeneration point.  He centered it upon the fruit tree that we were camping under.

I may have mentioned that Robin turned out to be a bit of a power player?  Maxwell...never did anything by half measures.  He expended all his Power, and possibly some of his Will, turning this peach tree into Health Central, providing Practically Permanent Regeneration.  (If pressed for specifics, I believe that those people within the area of effect would regenerate 78 HP per round, and the effect would last for Millenia.  If you're wondering how the heck he managed that, especially at mid-lower levels, keep in mind that Arthur's game system has been in constant development/tweaking since then.)  Then Maxwell took a long rest while we planned our attack.

(We saved Bipton, captured and adopted one of the gnolls and named him Peaches Butthead Doge The First.)

Fast forward to Ilvantar, Season 2: Exploring the Basement.

The Fog has lifted, and now we can see the other floating continents...and also the land below, from which they were all ripped.  A batch of new Samaritan recruits has been granted a new airship (The Worldsaver) to explore what been called the Floor, or the Basement.  Again, my memory is a little fuzzy - I know that on this expedition, I'm playing a martial artist named Spence (hello, Leverage character ripoff), but can't swear who everyone else has.  By now the kids have joined us.

When the continents were separated from the rest of the planet...many, many trees were killed, and by direct corollary, many dryads were killed as well.  And here's a horrifying little fact about dryads (in this game, at least): if a dryad outlives her tree, if she does not die, then she becomes a Sundered


Woman - nearly unstoppable, extremely powerful, and very, very mad.

Our airship crew encountered one of those during their exploration.  

Did we panic?  Of course not!  We were Samaritans!

Okay, maybe we panicked a little bit.  She was in the eye of a storm that she had created, one of many that drifted across the barren landscape.  And we were the B-team.  We'd been fighting packs of wild dogs and the occasional wolf.  What did we have?

Well, my friends, we had a sack full of fresh Maxwell Peaches, that's what we had.

Everybody grabbed a peach, and we spread out.  Slowly, we approached the grieving ex-dryad.  Spence, in a moment of inspiration, began executing a series of calming katas.  His pet wolf, not quite tame yet, stayed by his side and whined a little.  

When the Sundered Woman caught a whiff of the peach, her madness abated somewhat.  She let us get near enough that she could grab and consume a peach.  When nothing remained but the pit, and even that had been sucked dry, she was able to converse rationally.  

We took the dryad (Elenya) in our airship back to Bipton.   Throughout the trip she nibbled peach and


stroked the wolf's fur, murmuring to herself.  When we arrived at the regeneration grove, she started in awe at the tree for just a moment...then slipped inside.

Absorbing the magic that Maxwell had imbued in that tree, Elenya's power grew to godlike proportions.  She set her sights on the other continents, and we truly believed that, given time, her branches would have reached them, and her roots would have extended to the Floor.

That's Elenya's Tree.  That's the Core.  

She sent the B-team back, with more peaches, to rescue her other bereaved sisters, and bring them back to join with her, each to eventually receive a new tree.  I wonder if we will encounter any of them again?

Even with all her newfound power, I think she felt a sense of gratitude toward the mortals who rescued her, and that's why she rescued them when the surface became unlivable, and put up with them draining her essence for a thousand years, and nearly died bringing them back to the surface.  

So, yeah, she deserved that "tree-hugging concert."

Thursday, July 22, 2021

Working For A Living

(game date:  7/15/2021)

 It's official:  I am a workaholic.  

I'm not incapable of taking a break.  In fact, during the entire evening spent with Steff, we didn't discuss our work at all -- not even when we were nearly mobbed by reporters, bloggers, and photographers all trying to get some kind of story about my recent bid for Council Leader.  I hadn't expected quite so massive a reaction.  Hilda nearly had to beat them off with a stick.  Next time, we both go incognito.

But I can't seem to leave work alone for long, and my agenda is always overflowing.  It's one of the traits I inherited from my father, and will probably do more to shorten my life than any other.