Wednesday, May 13, 2026

Character/Script analysis methods

These don't come from anywhere but my own head.  The methods I use when deciding how to portray a character.

Word choice - This gives an idea of the character's level of education and the way he thinks, as well as what interests he may have.  Does he use simple words, or does he select longer, more descriptive words?  Does he say that he's angry, or mad, or incensed?  Did he buy some flowers, or did he buy some magnolias?  Does he drive a car, or does he drive a Chevy?  When talking about another character, does he call her a girl, or a woman, or a bitch?  The choice of word will tell you the character's attitude toward the subject of the speech.

Choice of phrases and sentence structure - This falls under speech patterns.  A person will fall into such patterns without thinking about it at all.  This gives insight to the character's background.  Do they speak powerfully - action verbs, positive assertions - or negatively - passive structure, more questions than statements?  Are they self-assured or do they lack confidence?  Are his patterns used by people from Boston, or from Liverpool?  Find out where he's from, and you know what sports he follows plus his favorite team.  You might get an idea of his politics.  Does he form his sentences carefully, or does he blurt it out?  This might tell you how honest the character is, or how precisely they want to express themselves.  Does the character use foreign phrases, and if he does, does he use them correctly?  He may have traveled the world, or he may just want you to think he has.  Does he stutter?  His thoughts may be too fast for his mouth.  Does he pause in odd places (Captain Kirk)?  He may be thinking more slowly and deliberately.

Choice of image - Well we can always drag out the platitude that a picture is worth a thousand words.  The image that the character's words conjures is a more direct view into his psyche.  Is it violent?  Serene?  Comical?  These are the pictures running through his head all the time - the thoughts before they are put into words.  They give the most insight of the character's emotional state.

  Now, IF the teacher means choice of image as in how the character looks, this is entirely different.  This is how the character visually presents himself to the public, and it tells us how important he thinks image is, plus the particular sort of person he wants to appeal to.  Kind of like your t-shirt message - what do you tell people by the way you dress and groom yourself?  I don't think that this is what was meant, but your mom pointed out that it was possible.

Choice of peculiar characteristics.  Some of what I put into phrases and sentence structures may belong here.  Dialect tells us where he spent his formative years.  Stuttering - emotional state.  Pausing - need to think.  Clearing the throat - need to be heard.  This is more "in the moment" than sentence structure - these are the things you say and do with your voice more in the moment, and with less thought.  Do you say "huh?" or "eh?"  This might tell the listener whether you're American or Canadian.  If you say "WTF?" then you spend a lot of time on the Internet.  Does the character call them fireflies, or lightning bugs?  If the former, they're from the South, if the latter, they're from the North.  Do they say "blacks" or "colored people" or "darkies" or do they use more offensive phrases?  This tells us not only their attitudes toward minorities, but also region they're from and how old they are.  These things are so ingrained that the character doesn't even think about them.

Structure of lines and speeches - This is, if I understand right, how often the character speaks, why do they speak, how long do they speak?  This probably falls mostly under motive.  Do they stay in the background, only speaking occasionally?  That's a watcher.  When the do speak, do they come to the point and stop?  If so then they expect people to get it the first time.  Do they ramble on?  Might not have a clear thought process.  Do they repeat themselves?  Maybe they don't think you heard or understood - or maybe they don't think that they expressed it well enough the first time.  Are they sharing information, like a teacher?  Are they sharing opinions?  Do they actually orate?  Or do they prefer back-and-forth exchanges?  The difference may tell us how important they think other people are?

There's a lot of bleedover between these categories, which makes it hard to answer this question clearly.  But the bleedover is good - it helps affirm each aspect of the character.  Plus, when you put all this together, you get an idea of what it is that the character ISN'T saying - and this (the subtext) is probably even more important than what they do say. 

Wednesday, May 6, 2026

Josef - D&D character background story

 Raised by his mother, Josef was a rather spoiled child.  He never wanted for anything, including pocket money, provided he attended daily lessons.  When younger, that was spent on sweets, so that he never really lost his baby fat.  As his mind expanded and he learned to read, his daily diet of empty calories began to include penny dreadfuls - adventure stories with no real literary value, chock-full of villains up to no good, heroes being all noble, damsels being distressed, and, of course, unrealistic portrayals of derring-do.  How Jo avoided tooth decay we may never know, but he developed a very bad case of mental cavities:  hero worship.  His favorite type was the Noble Thief - he strikes from the shadows, to bring low those who abuse their wealth and power!  Usually in the motif of some forest animal.

Most families apprentice their sons out when they grow big enough to do some real work - generally, about seven years old or so.  Sorcerers, being untrusting of strangers, like to keep it in the family, and therefore prefer to apprentice their own children.  At least, that's how it was with Josef's father Gamelon.  When Gamelon decided it was time to train up an apprentice, Josef was already thirteen, well into a rebellious streak, unfocused, and much more interested in rescuing damsels than in scrubbing cauldrons.  He was, however, bright, learned quickly, and forgot nothing.  These traits worked against everyone involved.

After one year of drudgery, the boy had formulated his plan of escape. He would cast a disguise spell, take a modest amount of funds and a single book (not enough to warrant a real search; surely he'd never be missed by such a cruel father), and travel to the Big City, there to Make his Fortune and Become a Hero (tm). 

After two years, he had a vague idea of how hard that was going to be.

After the third year, he grabbed the first spellbook he found unlocked, a single gem, and scarpered.  A few miles away, he stopped to examine his loot.  Only one spell contained within the tome looked anything like a spell of transformation, so he cast it directly from the page.  Josef promptly blacked out.  When he awoke, the page was blank.

Jo rushed to a nearby pond to inpect his handiwork.  Did he changed to a dwarf?  A grizzled soldier?  A DRAGON?  

The reflection that gazed back had dark, curly hair, emerald-green eyes, a slightly rounded face, and a pouty expression.  It looked like Jo.  Vastly disappointed, he heaved a great sigh, and trudged to a tree to relieve himself. One soaked pair of trousers later, Jo learned the extent of the spell's effect.

After congratulating himself upon the perfect disguise (Gamelon would never be searching for a runaway daughter), Jo began to wonder why his sorcerous father had such a spell in his collection.  It wasn't long before such speculation was put away, never to be examined again.

Back on the path, Josef flagged down a cart, a farmer and family taking some produce to the city for sale, and continued the journey in the back with the wife and children.  Conversation was awkward, and went somewhat along these lines:

Mother: "Where are you going, dear?"

Jo (in falsetto): "To the city, to seek my fortune."

Child 1: "What's wrong with your voice?"

Jo (coughing): "uh, Nothing."

Child 2: "You smell like wee."

Jo: "I, uh, had an accident..."

Mother: "Oh, it's all right, here, you can borrow a skirt and wash your trousers in the stream at our next stop."

By midday the cart had reached the gates.  With one foot on the streets, a blur of motion, and someone small & quick promptly snatched the pack out of Josef's hands.  Watching spellbook, gem, and scrimped coppers quickly escape, Jo thought, "Oh, no you don't." With skirts flying (trousers were still wet), he gave chase.

This is usually the part where all worldly goods are lost and the hero of the story laid low, but Jo's magically transformed body was surprisingly fleet and actually caught up with the young thief, bringing him low with a flying tackle.  "Lemme up!" the urchin yelled.

"Won't," Jo replied. "You stole my stuff. Say uncle."

"Won't say uncle to no girl!"

"I ain't a girl, this is a magical disguise."  This, with some pride.

"Yeah?"  All struggling ceased as the young thief appraised the disguise. "Good 'un.  All right, you got me. Take yer stuff, I ain't crossing no wizard."

"Sorcerer. But I want to learn thieving."

Thus began Jo's second apprenticeship.  Charlie was part of a gang of child thieves, and at first Jo was pressured to join the prostitute's wing of the organization.  But the leader, barely out of childhood himself, was impressed enough with the story of the runaway apprentice that he allowed Jo to take the initiation challenge.  Well, buy into the gang, really, with the stolen gem.

In all ways, an objective third party would classify it as much harder than the first one.  Meals were more scarce, work more physically demanding.  But there is no denying, it was shorter.  Two years, and done.

Now if that spell would just wear off.