Thursday, September 30, 2021

Audition/Acting tips

(this article first appeared in issue #5 of The New Cloud City Gazette)

 I wouldn't call myself a professional actor except in the very strictest sense (I've been paid), but I've been doing the community theater thing for a long time.  When I audition, I tend to get cast.  Today I'd like to share a few audition & acting tips.

Friday, September 24, 2021

Storming The Castle

 (game date: 9/2/2021)

Gordi slipped into the half-open door of the Crystal Palace, and quickly exited.  "More zombies," she reported.  "A lot more."

No one could say that they were terribly surprised by this news.  Nor were we terribly concerned.  We'd come loaded for sun-babies, and the undead horde that we'd faced did not exactly present a "Rising Day" challenge.  Even so, we felt it safest if the youngest held back for a bit.  Since Cecily and Hilda were already low on ammunition, they volunteered to keep the kidlets busy with salvaging what they could from the shipwreck while the rest of us delved into this structure.

Speaking from personal experience, I would bet on those two, even unarmed, against practically any opponent, and the rugrats weren't exactly helpless themselves.  However, if it should come to pass that we needed to beat a hasty retreat, it would be nice if we didn't have to pause to pack first, so this wasn't wasted effort.  I left two of the Kourier drones with them, in case we strayed out of BANlink range.

Monday, August 23, 2021

Tempest

(game date:  8/19/2021)

We circled the storm.  Only a flat expanse lay on the other side, unbroken by debris.  It was starting to look like the Crystal Pilot did not escape that maelstrom.  Katrya switched on Frank's scanners.

Behind the whirling wall of wind and rain, there was...something.  Something big, and stationary -- much too large to be Cecily's ship.  But down, towards the ground, the scan revealed two heat signatures.  Now we just had to find a way in.  

The storm didn't quite touch the ground, so it seemed logical that we might be able to just roll under it.  But when we dropped down low enough to do that, we couldn't find a way into the funnel of the storm, plus we lost the blips -- they were obscured by the base of that huge object inside.  

We would have to go in from the side, or over the top.  The tac-van began to climb...

Thursday, August 19, 2021

Riders On The Storm

(game date:  8/12/2021)


Hilda appeared, looking into the camera, shouting. "-not safe! Again, do not go to the Cities." She glanced back to Cecie, standing at the helm. "I don't think this will work, Cecie, we're too far away!"

The view shook, and a loud boom sounded!  Cecie, busy with piloting, called back, "Hold onto something! I'm going to try and lose them in the storm!"

Wednesday, August 18, 2021

In The Hall of the Mountain King

(game date: 8/4/2021)

The gnomish leader of the band directed everyone around the side of a rocky outcropping, wherea rough-hewn entrance into the mountainside lay , hidden behind some cleverly placed foliage . Some of the taller group members had to stoop to get in, but once inside the hallway proved large enough to accommodate everyone.  .

The floor of the entryway gives way to a drop-off further in, with steps carved that lead down into an oddly-shaped cavern. One side was slanted at an angle, smoothly hewn, while the stairs descended to a less-skillfully carved floor.  Peeking through these rough carvings were large, arched patterns that seemed to extend from the slanted, smooth wall.  A large set of double doors lay at the end of that hallway, but they oriented with the wall as though it was a floor.  The effect continued beyond that door, as the gnome led them deeper into the mountain.

"Huh," said Katrya.  "Is all sideways."

Thursday, August 5, 2021

Big Job

(Game date: 7/29/2021)

Oi you lot!

Ya member that jobber inna Cagelist ay went after?  Well, ay gottit, an' yer nivver gonna belayve this shite!

First off, the addy was that posh luxe-haus where alla anthros went onna fritz an' doiced up alla pedos. 
Y'know f'r certain, ay dinna jump tha fence.  'oo knows wot kinna bug-zappers they got onna propertay, roight?  So's, ay push th'button, anna gray ol' foxie steps aout ta lemme in, squintin' loik 'e canna see may.  So ay buzz up in 'is foice an' tell 'im whoi am 'ere, an 'e woks me up tha path ta that big ol' 'ouse.

Soon as we get inna door, 'e 'angs a left and puts 'is 'and onna Dee Enn Ay lock, an' hopens a door to the rummiest room ay ever did see.  Thairs haltars on foive soids, anna big 'un inna middle wif a yooman kid standin' onnit, wearin' all cere-moan-eeyal robes an' shite, an ay'm aboot ta buzz off, onna 'count of ay'm thinkin', mebbe this job izza bein' a sackrifoice, or summat, when this kid just shrinks on doon ta pixie-soize, an' sez, all fancy-loike, "Greetings. I am Ama. Thank you for coming."

Tuesday, August 3, 2021

Mary Ware's Promised Land.

Another project that I worked on has been published at Librivox.  


Mary Ware's Promised Land

Annie Fellows Johnston (1863 - 1931)

In this latest and most delightful book Mary's desire to visit "The Locusts," the old home of the "Little Colonel," is gratified, and the environment of green fields and spreading trees and all the charm and freshness of the beautiful Kentucky country itself throughout the entire story. In the end will Mary's "Knight Come Riding"?

This is the last book in the "Little Colonel Series", and the third featuring Mary Ware. (Summary adapted from an an original advertisement)

Genre(s): Family

Language: English

Group: The Little Colonel Series


LibriVox